The experience before the GAF

Ok. Who am I? I have the big experience in many interesting tasks, and most of them was my own projects. I never worked in teams.

Usually I'm working in the big project and making everything myself: writing of technical requirements, doing programming, creating of the documentation and manuals, teaching the end users and doing the phone/email support for them.

Also I love mathematics and 3D modelling. I have done some things in free cost.

In 1992 I've done the rendering system in Turbo Pascal 5.0. I used the ray-traced algorithm to calculate the color of every pixels in the scene 320×200. I had many ideas how to improve this program. But in December 1992 one my friend showed me the AutoCAD 12 Shader Demo, and I stopped my work because Autodesk Company did make the same and more better then me ;-)

Last 1 year my hobby is SecondLife, LSL, OpenSim (C#), etc. It's very interest technology of Virtual Reality. I think it have the big future. I tried to recompile OpenSim server engine to add something new to it. I've create the set of islands 3×3 on my home webserver. It looks wonderful but I don't know where it can be used for practical purpose. More information about it will be here: Open Simulator.

2 years ago I nothing knew about 3D Virtual Reality like Secondlife so I tried to create the local 3D simulator on MS C++ using WildMagic library. Mainly I used the poligonal meshes with shade rendering to show the solids in the virtual world. I've made two applications using this technology. First is the geological coal model. And the second – landscape 3D-model of mark surveyor.

3-4 years ago I know nothing about the freeware 3D-libraries, so I used Delphi + OpenGL to make the simple 3D-viewer of coal model between 4 vertical chinks. You can read more information about it here.

before_gaf.txt · Last modified: 2011/09/30 11:21 (external edit)
 
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