====== The experience before the GAF ====== Ok. Who am I? I have the big experience in many interesting tasks, and most of them was my own projects. I never worked in teams. Usually I'm working in the big project and making everything myself: writing of technical requirements, doing programming, creating of the documentation and manuals, teaching the end users and doing the phone/email support for them. Also I love mathematics and 3D modelling. I have done some things in free cost. In 1992 I've done the rendering system in Turbo Pascal 5.0. I used the ray-traced algorithm to calculate the color of every pixels in the scene 320x200. I had many ideas how to improve this program. But in December 1992 one my friend showed me the AutoCAD 12 Shader Demo, and I stopped my work because Autodesk Company did make the same and more better then me ;-) Last 1 year my hobby is SecondLife, LSL, OpenSim (C#), etc. It's very interest technology of Virtual Reality. I think it have the big future. I tried to recompile OpenSim server engine to add something new to it. I've create the set of islands 3x3 on my home webserver. It looks wonderful but I don't know where it can be used for practical purpose. More information about it will be here: [[Open Simulator]]. 2 years ago I nothing knew about 3D Virtual Reality like Secondlife so I tried to create the local 3D simulator on MS C++ using [[http://geometrictools.com|WildMagic library]]. Mainly I used the poligonal meshes with shade rendering to show the solids in the virtual world. I've made two applications using this technology. First is the [[layer_model|geological coal model]]. And the second -- [[landscape]] 3D-model of mark surveyor. 3-4 years ago I know nothing about the freeware 3D-libraries, so I used Delphi + OpenGL to make the simple 3D-viewer of coal model between 4 vertical chinks. You can read more information about it [[FourChTrue3D|here]].